A downloadable game for Windows

Cashy Road 🎮✨

This game is created for Game JaMM 2026 with the theme "Reverse"

Crossy Road, but the role and gamplay are Reversed. This is Reversed Crossy Road, Cashy Road

📖Description

In the usual Crossy Road, you play as the character trying to get across the street while dodging traffic. We turned that around! This time you are the one behind the wheel. You drive down the road and grab as much cash as you can along the way. It is quick to pick up and easy to keep playing for "just one more run".

🕹️ Controls (optional)

  • Drive / Steer: WASD / Arrow Keys
  • Pause: Esc

 

👥TPLM (Tim Pemain Lintas Mode)

We are a group of students, all from FIF, who teamed up for this jam. This is our first time joining a game dev competition and also the first game any of us has ever made, so a lot of this was learned along the way!

  • Tubagus Aulia Aariz H. H. - FIF - Game Designer
  • Gumilar Hari Subagja - FIF - Game Programmer
  • Muhammad Iqbal Al-K. - FIF - Game Artist
  • Benaya Giuseppe L. S. - FIF - Game Artist
  • Tio Funny Tinambunan - FIF - Sound Artist

 

📜Asset & AI Disclosure

To ensure full transparency for the community and judges, here is the breakdown of how this game was built during the 60-hour window:

🎨 Handmade Assets

  • Art: The UI button was made by our team during the weekend.
  • Code: The game code, including the car movement and the cash collection logic, was written entirely by our programmer during the jam.

📦 Third-Party & Public Assets

Visual Assets: Apart from the UI button, all other visual assets were sourced from open source.

🤖 Generative AI Tools Used

  • Code Assistance: Claude was utilized as a general assistant during development, mostly to help with debugging and tidying up parts of the code. (Game design and logic were decided entirely by the team).
  • Concept Art / Textures: Nano Banana was used to generate the game logo.

 

💭 Reflection & Jam Experience

What was the biggest challenge your team faced? What are you most proud of achieving in 48 hours?

The hardest part for us was turning an idea into something that actually works within the time limit, since none of us had built a game before. What we are most proud of is that we managed to finish a playable game at all, and that the five of us could work together and get it done under pressure. It was tiring, but it was a really fun experience!

 

Download

Download
Cashy Road.zip 51 MB